
What Makes Us Different
Systems other AI D&D games don't have—because your story deserves to persist
Your Companions
13 companions with personalities, not placeholders. Click to learn their stories.

Kragmar Stoneheart
Cleric

Sylvara Moonwhisper
Wizard

Finnick Quickfingers
Rogue

Seraphine Ironfist
Fighter

Grimjaw Bloodaxe
Barbarian

Skarsk of Sandscale
Ranger

Thornbriar
Druid

Niamh Shadowstep
Ranger

Aurelia Dawnbringer
Paladin

Godwin Windwalker
Monk

Resonance
Sorcerer

Stellamaris
Cleric

Aldwin (and Umbra)
Warlock
A World Transformed
One hundred years ago, two worlds collided. Moral choices determined who gained magic—and who lost it forever.
Valenhall: An industrial world of steam power and engineering—no magic, all standard fantasy races living in relative harmony.
Aethermoor: A high-magic realm of exotic beings and powerful arcane traditions.
The Shadowlands: A dimension whose existence requires spreading into other realities. Not conquest for conquest's sake—but existential expansion.
When the Shadows invaded Aethermoor, desperate mages merged their world with Valenhall to survive. Two worlds became one—forever.
When the worlds merged, each race of Valenhall responded differently to the Aethermoor refugees. The world itself judged their choices:
- ✓Elves & Gnomes welcomed refugees → Gained full magical access
- ◐Dwarves, Halflings, Orcs provided protection → Limited magical abilities
- ✗Humans tried to kill/expel refugees → Lost all magic forever
The hierarchy reversed. Humans fell from 60% majority rulers to struggling minority. Orcs rose from outcasts to respected defenders.
Major Factions
Persistent Consequences
- Crime detection with witnesses
- Reputation tracking across locations
- Faction relationships that evolve
- Guards remember your face
Ongoing Threats
- Periodic Shadow incursions
- Human resentment and anti-magic movements
- Magical supremacy conflicts
- Cultural integration struggles
Your choices define you. Support the restoration of human power, preserve Aethermoor traditions, seek unity through the Parliament, or defend against the Shadows. Every decision shapes your legend.
Crime & Punishment
Every merchant's coin purse is a choice. Every locked door a temptation. Get caught? Face trials, serve time, plan escapes, or wait for a daring companion rescue.
"I stole from the wrong merchant. Guards chased me through Port Harmony. Got caught, served 3 days, then Finnick broke me out. Now we're both wanted."
— Actual player story
Villains Worth Hating
From cunning thieves to power-hungry warlords, face handcrafted villains with detailed backstories, personal agendas, and multi-arc storylines. Each villain has pre-scripted progression across your campaign with unique tactics and dramatic confrontations.
Baron Cassius Greaves III
Corporate oligarch who controls Port Harmony's economy
Ravenna "The Crimson Queen"
Underdocks crime lord with vampire ambitions
Lady Anastasia Steelheart
Mine owner who treats workers as expendable resources
"Baron Greaves framed me for murder in Arc 2. I cleared my name in Arc 5. Now in Arc 8, he's backing my enemies. This isn't just a boss fight - it's personal."
— Actual campaign progression
Deep Mechanics That Work
Authentic D&D 5e rules powered by deterministic code. No AI guessing, no math bugs, just pure tactical gameplay.
- Initiative tracking
- Reactions & opportunity attacks
- Concentration checks
- Death saving throws
- 12 official classes
- Multiple ancestries
- 100+ spells
- Feats & abilities
- Relationship tracking
- Companion quests
- Moral reactions
- Dynamic dialogue
- Equipment slots
- Magic items
- Crafting materials
- Quest items
- Full session logs
- Quest tracking
- NPC relationships
- Achievement history
- Dynamic map
- Location discovery
- Fast travel
- Hidden secrets
Integrated 3D Dice Rolling
Watch your fate unfold with beautiful 3D dice powered by dddice. Every roll is verified and logged, from ability checks to damage rolls. Optional auto-rolling for streamlined gameplay.
Why We're Different
A world that remembers. Companions that feel real. A game that works.
Persistent Reputation System
Crime Detection with Witnesses
Companions React Authentically
Prison & Escape System
Multi-Arc Villains
Game Mechanics Always Work
No Generic NPCs
Session Length
Fair Pricing
Cost reduction through intelligent AI usage
Handcrafted companions with unique personalities
Accurate D&D 5e rules implementation
Frequently Asked Questions
Everything you need to know about The Wanderer's Tome
Still have questions?
Join our community or contact support for more information

Your Legend Awaits
Join hundreds of adventurers exploring the Veridian Reach. Start your journey today with 5 free sessions.
No credit card required • Start playing immediately
"The depth of Baldur's Gate 3 with the narrative freedom I've always wanted"
Questions? Check out our FAQ or reach out to support